Galaxy Spatioplotter introduction video

Thursday, January 19, 2017
By keiji
Galaxy Spatioplotter - 3D galaxy simulator/modeler - introduction video is now available.

Galaxy Spatioplotter for macOS

Thursday, December 22, 2016
By keiji
Galaxy Spatioplotter is now available on Apple Mac App Store:

The product page is here too:
Galaxy Spatioplotter Product Page

Color Spatioplotter for OS X

Friday, June 24, 2016
By keiji
Mac OS X version of the Color 3D plot app is now available on Apple Mac App store. My first Mac App store App!

Color Spatioplotter (Apple Mac App App)

Color Spatioplotter on Microsoft App store

Thursday, June 02, 2016
By keiji
Universal Windows Platform App version of the Color 3D plot app is now available on Microsoft App store. My first MS store App! It took quite a lot of effort to migrate my entire library from Win32 to UWP and publishing it - Now it works on Win32/UWP/OSX/iOS. OSX version is coming soon.

Color Spatioplotter (Windows Store App)
Get it on Windows 10

The remaining target is the Android platform, which is also another high wall due to Google's poor support of NDK/C++, but well it's inevitable.

Happy New Year 2015

Thursday, January 01, 2015
By keiji
Happy New Year!

My main project right now is combining KG-Chart and StitchSketch as a one app.
Last year, I have spent a lot of time building the foundation of the application for the cross platform.
However, I had some trouble developing on some platform - specifically Android platform - it is quite a difficult OS to work with.
Therefore, the main target is still iOS, and the second targets will be OSX and Windows. I can't say I even be able to release on Android platform at all at this point unless Google (or any 3rd vendor) provide better development tool set.

As the first phase of this project, I will be releasing my second iOS app - "Color Spatioplotter" iOS version.
The original one was developed quite a long time ago (around 2003). (Old Color Spatioplotter)
It was using my own Win32 library and 3D graphics engine.
This time, using my new library, which is fully utilizing C++/11 and DirectX11, the app performs better, and it is fun to be able to use it on iPhone/iPad.

Hope this year is going to be great for you all.
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