Software Rendering 3D graphics engine, developed from scratch
I have developed this 3D-graphics library "KWLib-3D" by myself to study various 3D-graphics algorithms.
Features are as follows:
All functions are implemented by myself.
I'm not using any 3D library, such as DirectX-3D or Open-GL.
Uses Z-Buffering as hidden surface removal method.
Based on the KWLib class library.
Functions of KWLib-3D: (as of Apr 10, 2002)
Shapes: Point, Line, Triangle, Rectangle, Box, Sphere, Cylinder, Prism, Ring, Circle
Various types of Mesh: Mesh, Mesh with color
Regular polygon generator.
Rendering: Z-Buffer, Flat/Phong shading
Only view point can change the location.
Translucent. (using Z-Buffer and Z-Sort.)
Texture mapping to sphere/plane.
Stereo view mode.
3D Turtle Graphics.
140,000 polygons per second. (At Celeron 550MHz)
Function: r=sqrt(x*x+y*y)*6, z=(exp(-0.05*r)*cos(sqrt(1-0.01)*r+0))*0.5
Z-Buffering, Phone shading
Polygon sample (regular icosahedron)
Polygon sample (Translucent Boxes)
Z-Buffering/Z-Sorting for translucent objects
Texture Mapping to Sphere